Overview
What we're building
This is a VR project focused on giving an immersive look into the dangers of distracted driving. The experience places users behind the wheel as they navigate traffic while facing various distractions that challenge their ability to remain focused.
Key systems
-AI traffic, dynamic distraction events, custom vehicle controls built for VR
Platform
Meta Quest (or PCVR), Unity XR stack
Design goals
- Fast, readable UI in headset
- Strong haptics and spacial audio feedback
- Comfortable VR driving controls
- Clean code structure for iteration
Quick facts
- Engine
- Unity
- Framework
- Unity XR/ Open XR
- Focus
- UI Design and VR interaction
- Status
- In progress
My Contributions
Player Car + Gameplay Loop
- •Custom car locomotion system designed for VR
- •Mapped VR input with vehicle control logic
- •Functioning mirrors to simulate a real car
- •Implemented crash detection system tied into the gameplay loop
UI/UX design
- • Designed all the menus within the car
- • Implemented a functional, real-time car dashboard
- • integrated spatial audio with engine and crash SFX
Tools + Polish
- • Debug utilities / dev toggles
- • Code polish for future implementation
- • Made a 3rd person camera within the car for early debugging
12-Week Timeline
Each week is a snapshot: what changed, what I built, what I learned, and what’s next.
Want a demo link here later?
When you’ve got a playable build or short video, this is a perfect place to drop it.