Project Page

Distracted Driving VR Simulator

Developed in collaboration with the Kiefer Foundation to promote traffic safety education. The overall goal is to support driver education programs by providing young drivers with an immersive way to experience the risks of distracted driving in a controlled environment.

Unity XR / VR UI/UX Prototyping

Overview

What we're building

This is a VR project focused on giving an immersive look into the dangers of distracted driving. The experience places users behind the wheel as they navigate traffic while facing various distractions that challenge their ability to remain focused.

Key systems

-AI traffic, dynamic distraction events, custom vehicle controls built for VR

Platform

Meta Quest (or PCVR), Unity XR stack

Design goals

  • Fast, readable UI in headset
  • Strong haptics and spacial audio feedback
  • Comfortable VR driving controls
  • Clean code structure for iteration

Quick facts

Engine
Unity
Framework
Unity XR/ Open XR
Focus
UI Design and VR interaction
Status
In progress
XR Interaction Toolkit Input UI
See weekly progress →

My Contributions

Player Car + Gameplay Loop

  • •Custom car locomotion system designed for VR
  • •Mapped VR input with vehicle control logic
  • •Functioning mirrors to simulate a real car
  • •Implemented crash detection system tied into the gameplay loop

UI/UX design

  • • Designed all the menus within the car
  • • Implemented a functional, real-time car dashboard
  • • integrated spatial audio with engine and crash SFX

Tools + Polish

  • • Debug utilities / dev toggles
  • • Code polish for future implementation
  • • Made a 3rd person camera within the car for early debugging

12-Week Timeline

Each week is a snapshot: what changed, what I built, what I learned, and what’s next.

Want a demo link here later?

When you’ve got a playable build or short video, this is a perfect place to drop it.

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